Training and gamification

Authors

  • Brigitta Pia Alioto Università Ca’ Foscari di Venezia Author

DOI:

https://doi.org/10.53136/97912218038155

Keywords:

Heutagogy, learning, gamification, emotions

Abstract

As a result of the Fourth Industrial Revolution and the World Pandemic, the work processes have undergone major changes. This article analyses the gamification of training for adults, stressing the value it can have for transformative learning. Specifically, we want to focus on the acquisition of the ability to work in changed circumstances, emphasizing, as well as a heutagogic approach, the importance of emotions in the process of transformative learning.

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Published

2022-12-14

How to Cite

Training and gamification. (2022). Medical Humanities & Medicina Narrativa - MHMN, 6(2), 57-65. https://doi.org/10.53136/97912218038155